Patch Notes – Update 17.2
2022.05.03Update 17.2PCConsole
Trelvic summary report classifying PC+Console changes in Update 17.2 by map, weapons, ranked, UI/UX. Simple outline of areas with most impact on play and check points, instead of official prose.
Summary
Trelvic summary report classifying PC+Console changes in Update 17.2 by map, weapons, ranked, UI/UX. Simple outline of areas with most impact on play and check points, instead of official prose.
This summary is reference information based on the official patch notes.
MapWeaponRankedUIBug FixPerformanceSystem
Other
- 17.2 highlights: update will go live with the live servers.
Bug Fixes
- Live maintenance schedule: PC May 11, time to be announced.
- Live maintenance schedule: Console May 19, 1 PM – 8 PM
- Live maintenance schedule: The新 features and updates provided in this notice may be changed or removed due to bugs, in-game issues, or community feedback. If changes occur, players will be...
Performance
- Spotting Scope: hints of major and minor changes coming soon; current spotting scope's automatic enemy detection and tracking remains strong in performance...
- Spotting Scope: enemy detection range changed from 1000m to 600m.
- Spotting Scope: when used in scope mode, the passive marker (white indicator) is not automatically generated. Long-pressing the fire key starts enemy detection.
- Spotting Scope: when detection starts, a scanning bar appears on screen and takes about 1 second to fill.
Weapons
- 5.56mm designated marksman rifle (DMR): DMRs using 5.56mm rounds were underutilized; balance to enable better performance.
- 5.56mm DMR: Mk12 Mk12 introduced as a solid DMR but considered hard to handle; thus balance changes to bring stability closer to Mini-14.
- 5.56mm DMR: balance adjustments related to recoil speed
- 5.56mm DMR: Mini14 continues to see steady use and distinctiveness; minor damage increase from 47 to 48.
Map
- Mortar: We’ve listened to feedback since its standalone map launch. Despite lower popularity, mortar remains a strategic weapon with hidden potential.
- Mortar: changes so it can be placed on most terrains when not restricted by installation angle or water depth; works on asphalt, concrete, metal, grass, sand, snow, ice, rock.
- Mortar: in standard modes, spawns in Erangel, Miramar, Sanhok, Vikendi, Karakin, Paramo, Taego. Haven map does not provide mortars due to map characteristics.
- Mortar: previously used main weapon slot; now uses inventory slot, weight set to 50.
System
- New area: 1v1 Arena: Can you beat me? Follow into the 1v1 arena.
- New area: 1v1 Arena: Construction complete for a facility to practice various combat strategies in a 1v1 environment where pride is on the line; players can face off or spectate.
- New area: 1v1 Arena: Interaction point in front of ticket office outside arena to join 1v1 matches or spectate.
- New area: 1v1 Arena: Multiple signboards placed around the arena to request matches or spectate.
