Data Methodology
How Trelvic explains game data
Trelvic combines official or public game data with its own normalization, caching, and presentation rules. The goal is to make stats useful while showing when data is incomplete.
Overwatch 2 metrics
Hero and map pages use competitive or public stat signals such as win rate, pick rate, ban rate, tier distribution, and map performance. Meta Score is a comparison signal, not an official game rank.
- Win rate describes how often selected data rows won.
- Pick rate describes how often a hero or option appeared in the available sample.
- Ban rate is shown separately and may be available even when other tier-specific values are missing.
- Missing or low-confidence values are displayed as unavailable instead of being invented.
PUBG data
PUBG pages use the PUBG Developer API with snapshot-first loading, response cache, negative cache, and rate protection. Search results, profiles, recent matches, and leaderboards may be delayed when upstream data or cached summaries are unavailable.
Update frequency and limits
Trelvic is not a real-time scoreboard. Public data can be delayed by upstream availability, cache windows, sync jobs, and rate limits. Empty or pending states are kept visible instead of being replaced by estimated values.
